Transatlantic research collaboration on gamifying educational applications
Effect of an educational game on the university students' learning about osmosis
Design and automatic detection of flow experience in students and teachers in gami...
New technologies contribution to the development of executive functions
Conceptualization, prototyping and validation of gamification process a learnin...
ReGammend: a recommendation system for personalized gamification in education
Development of a board game and didactic platform to disseminate, stimulate and pr...