Transatlantic research collaboration on gamifying educational applications
Effect of an educational game on the university students' learning about osmosis
Design and automatic detection of flow experience in students and teachers in gami...
Conceptualization, prototyping and validation of gamification process a learnin...
New technologies contribution to the development of executive functions
ReGammend: a recommendation system for personalized gamification in education
Development of a board game and didactic platform to disseminate, stimulate and pr...