Transatlantic research collaboration on gamifying educational applications
Effect of an educational game on the university students' learning about osmosis
Design and automatic detection of flow experience in students and teachers in gami...
New technologies contribution to the development of executive functions
Conceptualization, prototyping and validation of gamification process a learnin...
Teaching Radiation Physics: An Educational Proposal with Emphasis on Biological Ef...
Active learning about cell biology in a popular university prep course: the contri...