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Strategic and tactic modelling in invasion team sports: application to basketball

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Author(s):
Leonardo Lamas Leandro Ribeiro
Total Authors: 1
Document type: Doctoral Thesis
Press: São Paulo.
Institution: Universidade de São Paulo (USP). Escola de Educação Física e Esportes (EEFE/BT)
Defense date:
Examining board members:
Carlos Ugrinowitsch; Luiz Eduardo Pinto Basto Tourinho Dantas; Marco Dimas Gubitoso; Andre Fabio Kohn; Juarez Vieira do Nascimento
Advisor: Carlos Ugrinowitsch; Junior Barrera
Abstract

The aim of this study were: a) to develop a formal model to describe the game in invasion team sports (ITS) and instanciate the model to a particular sporte, the basketball; b) to validate classes of offensive and defensive behaviors in basketball. The strategy of ITS was modeled as a discrite dynamics system. This model has as a logical fundamental element named action rules, which describes the decisions of a player. The action rules are used to specify the transformations within a state and, consequently, the sequence of transformations of the states in a graph that representes the strategy of a team. The structural properties, pre-requisetes of an efficient strategy, were introduced in the model through a set of delimeters (i.e. game phases, types of connections between nodes per phase, rules of connections, and strategic regions) that specialize the the definition of strategy excluding those that do not posses the pre-requesites of the delimeters. The remaining set is defined as the strategy model. The strategy model formalized herein stablishes a metodology to describe, draw and evaluate the strategy of an IST team. Furthermore, match dynamics were modeled and integrated to the strategy model. The strategy constitute a data base which is assessed to support the team pleayers decisions and allow a collective behavior. The relationship between the strategy and the opposition in a match may be formalized as a particular familty of dynamic systems in which two discrete dynamical systems represented by the two strategies of the opposing teams, and a continuous dynamical system, represented by the match, are integrated by control and data fluxes. Once the model was constituted, its elements were hierarchicaly decomposed, considering the main functional models of the phenomenon. Finally, it is preseted the validation process of the possible offensive and defensive behaviors in a match, which are delimeted by a limited set of individual, group, and team dynamics. This set of behaviors may be used by the coaching staff to elaborate the team strategy, to define the training contentes, to determine how performance is going to be evaluated. The proposed model is an original contribution to the pedagogy of ITSs due to the increased understanding of the structural characteristics of these sports and the possible technological improvements that may be implemented in the teaching process at different competitive levels (AU)

FAPESP's process: 08/10810-1 - Basketball game analysis: players' actions profile and team strategic tendencies
Grantee:Leonardo Lamas Leandro Ribeiro
Support Opportunities: Scholarships in Brazil - Doctorate