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Intersubjectivity and desire in social relationships: the Role-Playing Game case

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Author(s):
Danilo Silva Guimaraes
Total Authors: 1
Document type: Master's Dissertation
Press: São Paulo.
Institution: Universidade de São Paulo (USP). Instituto de Psicologia (IP/SBD)
Defense date:
Examining board members:
Livia Mathias Simao; Nelson Ernesto Coelho Junior; Marilene Aparecida Grandesso dos Santos
Advisor: Livia Mathias Simao
Abstract

One of the main sources of transformation in human development is through the subjects quest for intersubjectivity. The objective of this work was to understand some aspects of the processes of knowledge construction concerning the self and the other. It was developed through a study focusing intersubjective group relationships. In order to achieve that, we worked with semiotic-cultural constructivist perspective, focusing specially, on the symbolic actions of subjects searching for moments of protagonism and of recognition of one by the others. We tried to establish a link between this search of the subjects and the levinasian notion of desire, though as a subjective movement trying to shelter what exceeds itself on the alterity direction. On the investigation process, we examined an empirical situation involving ludic interactions of Role-Playing Game (RPG) sessions. This game has a particular dynamic towards building objectives and desires by its players. The I-other dynamic relations in Role-Playing Games was analyzed observing the asymmetry of subjective positions, dialogically defined. We did a mapping of these positions and saw that in the role-playing games there is the fruition of an imaginary world reduced and made present in the thought. Finally, we arrived to the assertion that the essential meaning of personal constructions is related to otherness, either present or absent, real or imaginary, in relation to which the self tries to constitute a shared setting. (AU)