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(Reference retrieved automatically from SciELO through information on FAPESP grant and its corresponding number as mentioned in the publication by the authors.)

Qualitative validation of a game to confront violence against women

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Author(s):
Lucimara Fabiana Fornari [1] ; Rosa Maria Godoy Serpa da Fonseca [2]
Total Authors: 2
Affiliation:
[1] Universidade de São Paulo. Escola de Enfermagem - Brasil
[2] Universidade de São Paulo. Escola de Enfermagem - Brasil
Total Affiliations: 2
Document type: Journal article
Source: Acta Paulista de Enfermagem; v. 35, 2022-06-06.
Abstract

Abstract Objective To qualitatively validate the game Violetas for professionals who work with violence against women. Method Study with a qualitative approach, carried out with 30 professionals from the Casa da Mulher Brasileira in Brasília, Campo Grande and Curitiba. Data were collected through Critical-Emancipatory Workshops and analyzed through thematic content analysis, using the webQDA software. Results From the analysis of the data allowed, three empirical categories emerged: Violence against women: the game asks and the professionals answer; Action and omission recreated on the board; and Cooperative work as a tool to confront violence against women. Conclusion The game Violetas motivated the recognition of different situations of violence against women and the reflection on strategies for preventing and combating the problem in the fictional reality. Due to the similarity between the questions addressed in the game and the concrete reality, it was possible to expand knowledge and its application in the professional practice of the participants. (AU)

FAPESP's process: 17/11960-6 - Potential and limits of Violets boardgame for confronting gender violence
Grantee:Rosa Maria Godoy Serpa da Fonseca
Support Opportunities: Regular Research Grants