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Validation of Ludic-Quest to the playfulness of health games: gameplay and emotions on the field

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Author(s):
Gomes Maia Pires, Maria Raquel ; de Almeida, Alexandre Nascimento ; Donato Gottems, Leila Bernarda ; Almeida Mundim, Gabriela Duarte ; Guedes de Oliveira, Rebeca Nunes
Total Authors: 5
Document type: Journal article
Source: Revista Brasileira de Enfermagem; v. 75, n. 4, p. 7-pg., 2022-01-01.
Abstract

Objective: to validate Ludic-quest construct and reliability to assess game playfulness, through latent factors in gameplay, perception of learning and emotions in the game. Methods: a cross-sectional study to validate the instrument's psychometric properties. 247 people responded to the questionnaire after a match in the game Violetas. Exploratory Factor Analysis, using KMO (>0.7), Bertlett (p=0.005), Varimax and factor loading (>0.6). Reliability by Cronbach's alpha (>0.6). Results: in gameplay/learning, KMO=0.859, Bertlett significant. The eigenvalue indicated four factors (reflections; immersion; challenges; aesthetics), 10 retained variables. In the factor analysis of emotions: KMO=0.817; Bartlett p=0.000. Extraction of four factors (pleasure; ostraenie; tension; fun), 10 retained variables. The 20 validated variables contain reliability (Cronbach's alpha=0.716). Conclusions: the eight validated factors centralize playfulness in health game production, composing a reliable playfulness assessment instrument for use in research. (AU)

FAPESP's process: 18/07389-4 - Conception and development of a play-educational strategy for gender violence among Brazilian youth
Grantee:Rebeca Nunes Guedes de Oliveira
Support Opportunities: Regular Research Grants