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Use of gamification and DTT to improve engagement of children with autism in literacy level

Grant number: 18/23353-0
Support Opportunities:Scholarships abroad - Research Internship - Master's degree
Start date: November 30, 2018
End date: May 29, 2019
Field of knowledge:Physical Sciences and Mathematics - Computer Science
Principal Investigator:Seiji Isotani
Grantee:Laiza Ribeiro Silva
Supervisor: Tiago Joao Vieira Guerreiro
Host Institution: Instituto de Ciências Matemáticas e de Computação (ICMC). Universidade de São Paulo (USP). São Carlos , SP, Brazil
Institution abroad: Universidade de Lisboa, Portugal  
Associated to the scholarship:18/09430-1 - Literacy of children with autism: a gamified technological approach, BP.MS

Abstract

Autism is a neurodevelopmental disorder defined by repetitive and restricted behaviors and deficits in communication and in social interaction, leading to deficits in other areas, such as literacy. However, studies that have used distinctly Technology, Gamification and Discrete Trial Training (DTT) have presented promising results in supporting the literacy development of children with autism. We have conducted a systematic literature review and identified a lack of empirical evidence and studies regarding the literacy level that takes advantage of these three elements. To target this gap, we propose in the Master's Project an approach that relates Technology, Gamification and DTT. In the internship program, we aim to apply accessibility and usability techniques in our approach and to verify the impact on the behaviors, concentration, and engagement of children with autism in the literacy context.

News published in Agência FAPESP Newsletter about the scholarship:
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Articles published in other media outlets ( ):
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Scientific publications
(References retrieved automatically from Web of Science and SciELO through information on FAPESP grants and their corresponding numbers as mentioned in the publications by the authors)
SILVA, LAIZA RIBEIRO; DA SILVA, ALAN PEDRO; ELIAS, NASSIM CHAMEL; ISOTANI, SEIJI. Computational approaches for literacy of children with autism: a systematic mapping. INTERACTIVE LEARNING ENVIRONMENTS, . (18/23353-0, 18/09430-1)
SILVA, LAIZA RIBEIRO; DA SILVA, ALAN PEDRO; ELIAS, NASSIM CHAMEL; ISOTANI, SEIJI. Computational approaches for literacy of children with autism: a systematic mapping. INTERACTIVE LEARNING ENVIRONMENTS, v. 30, n. 10, p. 11-pg., . (18/09430-1, 18/23353-0)

Filed patent(s) as a result of this research project

SISTEMA E PROCESSO DE INTERVENÇÃO DIGITAL A PARTIR DA GAMIFICAÇÃO PARA DESENVOLVIMENTO DE HABILIDADES COGNITIVAS EM PORTADORES DO TRANSTORNO DO ESPECTRO AUTISTA (TEA) BR1020210121858 - Universidade de São Paulo (USP) . LAÍZA RIBEIRO SILVA, SEIJI ISOTANI, NASSIM CHAMEL ELIAS - June 2021, 18