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School architecture briefing assisted by augmented reality

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Author(s):
Larissa Negris de Souza
Total Authors: 1
Document type: Doctoral Thesis
Press: Campinas, SP.
Institution: Universidade Estadual de Campinas (UNICAMP). Faculdade de Engenharia Civil, Arquitetura e Urbanismo
Defense date:
Examining board members:
Daniel de Carvalho Moreira; Doris Catharine Cornelie Knatz Kowaltowski; Frederico Braida Rodrigues de Paula; Nubia Bernardi; Arivaldo Leão de Amorim
Advisor: Daniel de Carvalho Moreira
Abstract

Building design conception starts with the architectural program, also known as the brief. Efforts in the program concentrate on developing basic ideas that establish priorities, rules, functions, and relationships after analysis of context, needs, and goals. Architects work on the interpretation and graphic organization of such content. Although playing a major role in architects’ skills, the use of traditional methods of representation can incorporate computational technologies at the early stages of design, as an opportunity to explore novel applications not yet considered. Overall, an attempt to bring architectural information visually closer to designers is applying immersive technologies such as Virtual and Augmented realities (VAR) during design stages. AR specifically allows the coexistence of virtual and real-world interactions, and this study sits within an understanding that there is the potential for broadening its application. Lack of computational analysis during briefing remains, particularly in terms of VAR usage. Research and practice have consistently concentrated particularly on the presentation or simulation of spaces. In the initial stages, graphic representations include only abstract, diagrammatic, pre-architectonic shapes, in contrast with design phases where geometry study and definition are the centers of interest. The research approach is to couple traditional methods of representing briefing information and digital design benefits to address complex data in a more systematic and integrated way. Our goal was to characterize the graphic representation of the architectural program and verify its inclusion in the AR dimension. To do so, we indicate a research approach towards School Design Patterns (DP), which gave rise to 3D Basic Elements (BEs), limiting our research focus. This work presents a Design Science Research (DSR) methodology, and its framework evolves around visual language studies. Results from use tests show quantitative data of users’ profiles. We analyzed the influence of such aspects on tool usage, considering qualitative data such as expertise with VAR technologies or other 3D software. Task workload was also measured via the NASA-TLX method. Following the completion of the activity using tablets, the factor with the highest score was the mental demand, due to the need to learn and memorize new concepts and rules proposed by this research. A positive outreach was the frustration lower score, which proved that dealing with this new proposal and tool was not stressful after all. As a conclusion, we indicate that this study set out to propose and develop a new method to approach the briefing design, based on existing graphic elements and technologies. Coupling these aspects led to a different perception and new kinds of abstractions in a digital context, noticed by the users. Further work will need to be done to move forward the debate concerning technological connections between the early and later stages of architecture (AU)

FAPESP's process: 18/15863-8 - School architecture briefing assisted by augmented reality
Grantee:Larissa Negris de Souza
Support Opportunities: Scholarships in Brazil - Doctorate