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Interactive Architechture: contexts, fundamentals and design

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Author(s):
Gabriela Pereira Carneiro
Total Authors: 1
Document type: Doctoral Thesis
Press: São Paulo.
Institution: Universidade de São Paulo (USP). Faculdade de Arquitetura e Urbanismo (FAU/SBI)
Defense date:
Examining board members:
Carlos Roberto Zibel Costa; Giselle Beiguelman; Maria Gabriela Caffarena Celani; Daniela Kutschat Hanns
Advisor: Carlos Roberto Zibel Costa
Abstract

This work delas with the relation between architecture and technology, from the observation that, the potential of digital information processing is spreading, not only through the adoption and use of computing devices by people, but also, their addition on objects and places. Within this context, this study provides basis for the understanding and design of interactive architecture, a type of physical space that compels the implementation of interactions, enabled by digital information processors. To achieve this, the work is divided into three parts: context, fundamentals and design. At the first part, Reading keys to understand instances with which the interactive architecture dialogues are provided. This type of spaces is understood, not as a consequence of technological development, but as part of a bigger, complex and connected context. Specifically, it adresses the interrelation between the ideological, technological and socio-­-spatial contexts. The second part, explores the topic of interactive architecture, as a result of technology introduction into the architectural product, and then, analyzes some aspects that give coherence to it as a specific form of intervention and expression. The third part, adresses the main issues that motivated this research, namely the design process of interactive architecture and the contributions that interaction design can provide this type of practice. Finally, nine parameters -­- conceptual elements capable of being manipulated -­- are outlined to guide the design of interactive architecture. Among other uses, the function of these parameters is to expand the vocabular and methods of architecture practice as a whole. Overall, the approach adopted is a means to explore and understand more about the technological world we live. The motivation to understand what is required to design the interactive architecture, that is, to include the technology in the final product, presupposes discussions that broaden the architectural field. It includes within it, the possibility and need for architects to act, beyond consumers of this technology, as active protagonists in their conformation. (AU)

FAPESP's process: 09/17485-1 - Design processes of interactive spaces and buildings
Grantee:Gabriela Pereira Carneiro
Support Opportunities: Scholarships in Brazil - Doctorate