ReGammend: a recommendation system for personalized gamification in education
Architecture of schools, design patterns and learning modalities
Transatlantic research collaboration on gamifying educational applications
Gamification of virtual learning environments: a narrative and user experience app...
Tailoring digital apps to support physical activity: active ageing in Brazil and H...
From sign to habit: semiotics and pragmaticism in the context of information and c...
Collaborative accessibility guide for people with restricted mobility