Films made in America or for America: Brazilian Artists' Dialogue with the U.S.
Audiovisual installations in the Venice Biennale from 1999 to 2009
From anesthesia to perception: a methodology for analyzing music videos through th...
Grant number: | 19/13689-3 |
Support Opportunities: | Scholarships in Brazil - Scientific Initiation |
Start date: | October 01, 2019 |
End date: | September 30, 2020 |
Field of knowledge: | Linguistics, Literature and Arts - Arts - Video Arts |
Principal Investigator: | Regilene Aparecida Sarzi Ribeiro |
Grantee: | Sofia Sartori dos Santos |
Host Institution: | Faculdade de Arquitetura, Artes e Comunicação (FAAC). Universidade Estadual Paulista (UNESP). Campus de Bauru. Bauru , SP, Brazil |
Abstract The theme of this research project is video art, recordings of performances and the relationship with feminism and activism in Brazil, through the study of Lenora de Barros' series of videos I do not want to see nothing (2005) of two video arts This (2013) and Dress Code (2015) by Mariana Collares. The research proposal arose from the following question: to what extent does video art influence feminist militancy in Brazil between the years 2005 and 2015? The objectives are to investigate and know the video work of Brazilian artists whose theme is activism and feminism in the temporal cut proposed by the research; and analyze a set of video arts of the artists Lenora de Barros and Mariana Collares, in the light of the aesthetic theory of the French philosopher Jacques Rancière. It is a theoretical, bibliographic and descriptive research of the qualitative type, based on data collection, documentary analysis and content, based on an aesthetic-philosophical reference. Jacques Rancière affirms that the sharing of the sensible is at the same time something that unites and differs aesthetics and politics. Lenora de Barros and Mariana Collares with different experiences and different times are women artists who produce videos of art and experimental and activist, that intertwine at different times. Both bring the linguistic question to their works in video producing texts, poems and sonority, whose results are videos that deal directly with the body and the feminine. They explore the medium as a political vehicle, impacting and intriguing viewers. In this sense, feminist video games today are on social networks and on the internet and reach different audiences and individuals that make up the feminist movement or not. | |
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