Effects of a digital gaming platform on the cognitive performance of the elderly
Accessible gaming platform to provide cognitive training to senescent people
Adaptive playful environment as a tool to provide cognitive training to senescent ...
The use of video games in monitoring and maintaining physical and mental health
Relationship between plasma levels of ADAM10 and cognitive performance in cognitiv...
Influence of dual task in balance of elderly after femoral fracture
The dance as a therapeutic and preventive resource on improvement of depressive sy...