Effects of a digital gaming platform on the cognitive performance of the elderly
Accessible gaming platform to provide cognitive training to senescent people
Adaptive playful environment as a tool to provide cognitive training to senescent ...
Influence of dual task in balance of elderly after femoral fracture
The dance as a therapeutic and preventive resource on improvement of depressive sy...
The influence of music in improving depressive symptoms and cognitive decline in e...
Feasibility analysis of adaptable digital games for people with disabilities as a ...