Transatlantic research collaboration on gamifying educational applications
Effect of an educational game on the university students' learning about osmosis
Conceptualization, prototyping and validation of gamification process a learnin...
Design and automatic detection of flow experience in students and teachers in gami...
New technologies contribution to the development of executive functions
ReGammend: a recommendation system for personalized gamification in education
Development of a board game and didactic platform to disseminate, stimulate and pr...