Transatlantic research collaboration on gamifying educational applications
Ludic Rehabilitation: Development of Games and Robotics for Functional Recovery of...
Applying gamification to reduce stigma towards students with Autism Spectrum Disor...
Gamification of virtual learning environments: a narrative and user experience app...
The use of pedagogical tools based on neuroscience and gamification as a teaching-...
Adaptive Augmented Reality Mobile with Gamification Techniques Applied to Teaching