Transatlantic research collaboration on gamifying educational applications
Ludic Rehabilitation: Development of Games and Robotics for Functional Recovery of...
Applying gamification to reduce stigma towards students with Autism Spectrum Disor...
The use of pedagogical tools based on neuroscience and gamification as a teaching-...
Gamification of virtual learning environments: a narrative and user experience app...
Adaptive Augmented Reality Mobile with Gamification Techniques Applied to Teaching